08-20-2016, 12:02 PM
(This post was last modified: 08-20-2016, 12:06 PM by BBEG. Edited 1 time in total.)
(08-20-2016, 11:43 AM)Roomba Wrote: Honestly I never really cared for most of the improvised weapons/tacticool gun mod threads. If I wanted to play Rust/7 Days to Die/insert whatever survival-crafting game is in vogue at the moment, I'd do that instead of SS13. The difference between those games and SS13 is that the main mode of interacting with the world at large and other entities in it is via the medium of violence, whereas the same does not hold true for SS13, regardless of how much some vehemently disagree. If more improvised weapons with no drawback were easily craftable, every minor assistant conflict would escalate into murder, because when all you have is a hammer every problem starts to look like a nail.
except that those people get banned put it simply right now every assistant can easily build a flamethrower or zipgun and if nothing else can bash someone with a toolbox but they don't because A: people aren't dicks like that regardless of what most say about the community. B: the ones who do resort to murder are typically antagonists and even then some just run gimmicks that are annoying but harmless. and C: the ones that murder even when not antagonists get banned. so no adding more make shift weapons will not turn the station into the hunger games and not to mention we've been discussing ways to give the weapons drawback that will make them crappy but still useable if you've got nothing better so that point goes out the window