"Jagged/Spiky" material trait that causes touch interactions (stepped on for boots, punch/grab for armor, punched by someone else for gloves) to do brute/bleed would be cool.
Basically materials would have their standard traits (permeability, hardness, sharpness, etc.) that would or wouldn't apply, depending on the usage, and then certain materials/alloys/ores would have traits unique to them that would be more deserving of a snappy tagline.
Remember how somebody posted that Minecraft smeltery thing? The mod that's from works a lot like this-- tools' composition determines their mining ability and durability and such, but the different material parts have special traits like repairing when used, doing more damage to specific enemies, and so on. (The tools in that could also have certain objects attached as modifiers that added some numerical trait like more speed/damage to anything, with a limit to modifiers based on the materials/traits.)
Somebody mentioned making lamellar armor with floortiles and cables once
Basically materials would have their standard traits (permeability, hardness, sharpness, etc.) that would or wouldn't apply, depending on the usage, and then certain materials/alloys/ores would have traits unique to them that would be more deserving of a snappy tagline.
Remember how somebody posted that Minecraft smeltery thing? The mod that's from works a lot like this-- tools' composition determines their mining ability and durability and such, but the different material parts have special traits like repairing when used, doing more damage to specific enemies, and so on. (The tools in that could also have certain objects attached as modifiers that added some numerical trait like more speed/damage to anything, with a limit to modifiers based on the materials/traits.)
Somebody mentioned making lamellar armor with floortiles and cables once