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rework materials from the ground up
#45
(08-13-2016, 07:50 AM)Noah Buttes Wrote:
(08-11-2016, 01:16 PM)Keelin Wrote: I'm just gonna say: We tried the "every chem does something to materials".
It doesn't work. There's to many chems. It's impossible to keep all of that stuff updated and even more impossible to give all chems different effects when applied to materials.

Was the main difficulty in actually coding the effects or in coming up with them?

There's far more chems than theres attributes on materials. There's only so many things you can do.
That aside, it became a massive pain to keep all the different effects on the chems updated and balanced.
If this is brought back it would have to be limited to some chems but not all.

As for the "more like chem" stuff: I did already add ways to create material "recipes" of any kind. It just isn't really used much yet.

I'm gonna wait a few more days for ideas and responses and then i'll probably get started Toots
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Messages In This Thread
rework materials from the ground up - by Nnystyxx - 08-08-2016, 03:04 PM
RE: rework materials from the ground up - by Erik - 08-09-2016, 03:52 AM
RE: rework materials from the ground up - by BBEG - 08-13-2016, 09:40 AM
RE: rework materials from the ground up - by Keelin - 08-14-2016, 11:48 AM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:16 PM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:27 PM
RE: rework materials from the ground up - by Erik - 08-14-2016, 01:09 PM
RE: rework materials from the ground up - by BBEG - 08-17-2016, 02:57 PM

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