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rework materials from the ground up
#25
I've barely touched the materials system, so I don't know current material properties and how smelting and all that effects things, but I like the idea of things all having a full set of properties with each smelting averaging the numbers between the materials used. Most things should have desirable and undesirable traits that require smelting with other stuff to balance it into acceptable levels. Rare ores and gems can have strong negative trait reduction properties without adding much positive ones themselves for making really powerful items.

I feel artifacts should be folded up into the materials system as well, with with artifact ore that has special properties or high values with few negative aspects, or have the artifacts themselves something you can break down into materials so you can destroy useless noise artifacts and create useful things from them.
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Messages In This Thread
rework materials from the ground up - by Nnystyxx - 08-08-2016, 03:04 PM
RE: rework materials from the ground up - by Erik - 08-09-2016, 03:52 AM
RE: rework materials from the ground up - by Frank_Stein - 08-11-2016, 07:13 AM
RE: rework materials from the ground up - by BBEG - 08-13-2016, 09:40 AM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:16 PM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:27 PM
RE: rework materials from the ground up - by Erik - 08-14-2016, 01:09 PM
RE: rework materials from the ground up - by BBEG - 08-17-2016, 02:57 PM

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