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Rework the faustian bargain traitor item
#34
Thinking on the subject of Infernal Contracts over the last week, I realize that a contract backfiring on the contractor would be pretty silly.

When the Chaplain Contract Holder convinces/forces someone to sign one of their contracts, the one signing is offering their soul in exchange for some demonic favor, usually consisting of dubious/literally interpreted wording. Ideally the power/benefits gained from signing a contract would result in a greedy crew member's eventual downfall, eventual being the key word.

I haven't managed to see all the Infernal Contracts yet but I feel the best example of this ideal eventual demise/literal wording is the Infinite Bee's contract. 
The same could be said for the cluwne one, though it's quite blatant the moment the contract signer is turned into a cluwne (and thus free game for murder) that their demise was planned before their soul was sold to the contractor.

Speaking of selling souls, out of both parties involved in each contract signing, the contractor seems to lose out most often. Having someone sell their soul to you currently offers no benefits (I thought it made the briefcase hit harder, but was told otherwise) not even giving you some more "fun" contracts for some poor sap to sign.

Selling your soul also has no drawback for the crewman signing a demonic contract, but the only suggestion I could offer to that regard is "you can't be cloned if you die, because your soul has been claimed" or something to that effect, but that seems a bit harsh (or perhaps that is the idea???)

Off-topic regarding reworking the item itself: I really like that (so far to my knowledge) no one has gone and just murdered a guy just because he's hefting around a red briefcase and trying to trick people out of their souls.
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RE: Rework the faustian bargain traitor item - by Grifflez - 07-15-2016, 06:55 AM

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