07-08-2016, 10:21 PM
Huh thought I posted in here earlier. Anyway, stability changes were hard capped to keep the value between 0 and 100 no matter what. I've removed the upper boundary - it'll never go below zero, but going above 100 is now possible. Also, Robust Genetics is an internal calculation and while it doesn't display the +20, it's always factored in.
Low stability is no longer lethal in and of itself, and instead causes mutations to degrade into nastier forms over time, and makes on-use powers have a chance to misfire, the misfire chance getting higher the lower your stability gets.
Low stability is no longer lethal in and of itself, and instead causes mutations to degrade into nastier forms over time, and makes on-use powers have a chance to misfire, the misfire chance getting higher the lower your stability gets.