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Genetics stability bugs
#5
Huh thought I posted in here earlier. Anyway, stability changes were hard capped to keep the value between 0 and 100 no matter what. I've removed the upper boundary - it'll never go below zero, but going above 100 is now possible. Also, Robust Genetics is an internal calculation and while it doesn't display the +20, it's always factored in.

Low stability is no longer lethal in and of itself, and instead causes mutations to degrade into nastier forms over time, and makes on-use powers have a chance to misfire, the misfire chance getting higher the lower your stability gets.


Messages In This Thread
RE: Genetics stability bugs - by ISaidNo - 07-08-2016, 10:21 PM
Genetics stability bugs - by JuX123 - 07-02-2016, 02:07 PM
RE: Genetics stability bugs - by SuperbDingaling - 07-02-2016, 04:36 PM

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