06-29-2016, 04:11 PM
(This post was last modified: 06-29-2016, 04:23 PM by Frank_Stein.)
In that case, might I suggest the normal launchers become double barreled, with each barrel firing and loading separately. Swap which is firing by using it in hand. This way it has a bit more versatility with ammo types.
Also maybe color code the barrels red and blue, with a light indicating the current barrel for the sprite.
Locked in the armory, include a six shooter one, and most of the more volatile ammos, but have this one only able to hold one ammo type at a time.
Some basic shells for Security:
Also maybe color code the barrels red and blue, with a light indicating the current barrel for the sprite.
Locked in the armory, include a six shooter one, and most of the more volatile ammos, but have this one only able to hold one ammo type at a time.
Some basic shells for Security:
- The current smoke rounds
- Uniform rounds, which place replace the person's current clothes. By default, they have prisoner jumpsuits, but maybe a space vendor could have exotic ones.
- Paint rounds, which just paint someone a color for help tracking them down
- Bean bags, which are just stun rounds with brute damage
- Scrambler rounds. They implant themselves in people and mess with electrical equipment, such as signal jammers or cloaking devices. Also a good anti-borg weapon