06-27-2016, 10:25 AM
(06-27-2016, 09:34 AM)Nnystyxx Wrote: Okay, so. Last round I ended up with 100000 wraith points. Let's talk about that.
I had jack all to do. Revenant had a ginormous cooldown even if I did have corpses available, possessed objects couldn't do much, I couldn't find Beepsky. Basically, despite a giant stroke of luck to get so many corpses and such a rate of points, I still felt kind of useless.
Also monkies can be drained but don't count for the objective apparently.
Idea: give the wraith two seperate point currencies like how the blob has biopoints and evopoints.
For convenience, let's call the current wraith points ectopoints and the new ones soulpoints. These names are, of course, merely placeholders.
Ectopoints work exactly like they do now, you spend them in order to actually use your abilities.
Soulpoints work like blob evo points in that you don't passively generate them, but you can use them to upgrade your abilities. 1-2 soulpoints are acquired per absorbed non-monkey corpse. You can also get one soulpoint if you successfully spook enough people at once with the poltergeist ability.
The primary purpose of using soulpoints to upgrade your abilities is to reduce their cooldowns. In general, one soulpoint can be spent to reduce the cooldown of one ability, with the exception of revenant. Three soulpoints are needed to upgrade revenant, but upgrading it reduces the cooldown both for the ability itself and for all the powers gained in revenant form.
I imagine some abilities could also gain more potent effects when upgraded. Raised skeletons could grow stronger, animated objects could grow stronger/move faster, command could throw more objects and/or add extra throwforce to thrown objects, possession could last longer and/or provide extra health to the possessed object, etc.