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Lategame wraith options - Printable Version

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Give Wraiths some high-end stuff - Dabir - 06-17-2016

We just came off a round where I got picked as a random event Wraith halfway through the round. I ended it with 300,000 wraith points that I couldn't get rid of fast enough! The highest-cost power is revenant, which costs 1000 points. I'd got up to 256 generation, which if my numbers are right, means that in the time between being able to use revenant, I'd have regenerated 128000 points. I appreciate that it was an really lucky run and wraith rounds don't always go that way, but still.


RE: Give Wraiths some high-end stuff - NateTheSquid - 06-17-2016

I'm pretty sure that round (if it is the one I was in), everyone was a wraith and we all had hundreds of thousands of points.


RE: Give Wraiths some high-end stuff - Noah Buttes - 06-17-2016

Issue:

Blobs continue scaling no matter how many biopoints they generate.

Wraiths don't.

That should probably be changed!


RE: Give Wraiths some high-end stuff - Grifflez - 06-17-2016

(06-17-2016, 05:21 PM)Noah Buttes Wrote: Issue:

Blobs continue scaling no matter how many biopoints they generate.

Wraiths don't.

That should probably be changed!

Exactly, on a good and lengthy wraith round a wraith can reach a point where they generate hundreds if not thousands of points a minute.

Maybe more super-expensive fun abilities like revenant, stronger poltergeist abilities, more spook-the-crew and less animate all the glass shards/pieces of paper lying around.


RE: Give Wraiths some high-end stuff - Frank_Stein - 06-17-2016

Here's some inspiration on what some high level powers might look like





RE: Give Wraiths some high-end stuff - misto - 06-17-2016

(06-17-2016, 07:12 PM)Frank_Stein Wrote: Here's some inspiration on what some high level powers might look like



yeah, as a wraith being able to dose people with hallucinogens and illnesses like space madness and berserker would be nice

preferably the scarier hallucinogens, like the ones that make you see burning people and the king in yellow and shit

even the changeling's useless hallucinogen sting should roll on an expanded randomized drug table


RE: Give Wraiths some high-end stuff - medsal15 - 06-17-2016

Blob can end with a lot of biopoints, but they are usually spent on the slime launchers.
Wraith needs something like that to spend lot of and lot of points.


RE: Give Wraiths some high-end stuff - atomic1fire - 06-17-2016

I don't think this is one of those feasible ideas, but I think it would be neat if Wrath could generate enough points to designate someone a grim reaper and task them with stabbing people. Which means giving them a fancy robe, a scyth, and the genetics power for skeleton and some kill dudes tator objectives. Holy water and salt should probably keep the reaper from rampaging too much.

A disease that makes people see a reaper NPC before it kills them would be kinda metal actually.


RE: Give Wraiths some high-end stuff - Frank_Stein - 06-18-2016

(06-17-2016, 07:56 PM)misto Wrote:
(06-17-2016, 07:12 PM)Frank_Stein Wrote: Here's some inspiration on what some high level powers might look like



yeah, as a wraith being able to dose people with hallucinogens and illnesses like space madness and berserker would be nice

preferably the scarier hallucinogens, like the ones that make you see burning people and the king in yellow and shit

even the changeling's useless hallucinogen sting should roll on an expanded randomized drug table

Bonus points for hallucinations, have the wraith appear in those hallucinations as one of the monsters, and let it attack the afflicted person.

I also couldn't attach more than one video, otherwise the blood scene from The Shining woulda been there.


RE: Give Wraiths some high-end stuff - misto - 06-18-2016

some themed wraith powers ideas

1. famine
spacemen dont actually have to eat, but there are various other resources that sustain them
1a. the wraith sucks the air out of a room
1b. the wraith gains the power to meddle with the banking computers and qm computers. waste the stations budget on useless shit, or frame someone as an embezzler, have fun with it
1c. the wraith triggers that "hey we're shutting off your power hyuck hyuck" random event, the station is plunged into darkness.
1d. the wraith turns on someones sims hunger motive thing and it ticks down at an accelerated rate

2. pestilence
2a. trigger a swarm of hostile pests such as wasps, angry space geese, fermids, baby ice spiders, etc. to manifest in a maint hallway
2b. trigger a communicable disease to begin spreading among the crew
2c. uhhh i dunno, grave fever or maybe some pathology shit

3. war
3a. wraith just learns to mimic voices and tries to get the crew agitated at each other, like how lings and voice changers sometimes do
3b. hit people with hallucinations, space madness, berserker, etc. to promote more crew distrust and hostility
3c. dose a target with a little bit of rajaijah to make them go hog wild

4. death
4a. frankly a lot of current wraith powers cover death fairly well

rearrange these and apply costs as you will


Lategame wraith options - Nnystyxx - 06-27-2016

Okay, so. Last round I ended up with 100000 wraith points. Let's talk about that.

I had jack all to do. Revenant had a ginormous cooldown even if I did have corpses available, possessed objects couldn't do much, I couldn't find Beepsky. Basically, despite a giant stroke of luck to get so many corpses and such a rate of points, I still felt kind of useless.

Also monkies can be drained but don't count for the objective apparently.

ADMIN EDIT: Ugh, threads merged.


RE: Lategame wraith options - medsal15 - 06-27-2016

Add an upgrade to reduce cooldowns costing a lot of wraith points. The upgrade should multiply its cost by 10 each time you buy it. Reduces cooldowns by 1-5 seconds each time.


RE: Lategame wraith options - Noah Buttes - 06-27-2016

(06-27-2016, 09:34 AM)Nnystyxx Wrote: Okay, so. Last round I ended up with 100000 wraith points. Let's talk about that.

I had jack all to do. Revenant had a ginormous cooldown even if I did have corpses available, possessed objects couldn't do much, I couldn't find Beepsky. Basically, despite a giant stroke of luck to get so many corpses and such a rate of points, I still felt kind of useless.

Also monkies can be drained but don't count for the objective apparently.

Idea: give the wraith two seperate point currencies like how the blob has biopoints and evopoints.

For convenience, let's call the current wraith points ectopoints and the new ones soulpoints. These names are, of course, merely placeholders.

Ectopoints work exactly like they do now, you spend them in order to actually use your abilities.

Soulpoints work like blob evo points in that you don't passively generate them, but you can use them to upgrade your abilities. 1-2 soulpoints are acquired per absorbed non-monkey corpse. You can also get one soulpoint if you successfully spook enough people at once with the poltergeist ability.

The primary purpose of using soulpoints to upgrade your abilities is to reduce their cooldowns. In general, one soulpoint can be spent to reduce the cooldown of one ability, with the exception of revenant. Three soulpoints are needed to upgrade revenant, but upgrading it reduces the cooldown both for the ability itself and for all the powers gained in revenant form.

I imagine some abilities could also gain more potent effects when upgraded. Raised skeletons could grow stronger, animated objects could grow stronger/move faster, command could throw more objects and/or add extra throwforce to thrown objects, possession could last longer and/or provide extra health to the possessed object, etc.


RE: Lategame wraith options - Frank_Stein - 06-27-2016

I'd like more spooky actions, that aren't really harmful as much as ambient fun things. Things like:
  • Making the walls bleed
  • Scary illusions (Monsters that aren't there, people's skin melting away, turning the pool into blood, food into something gross)
  • Slamming doors open/close and locking them
Maybe other ghosts could be included in the illusions, making them visible to the crew and appearing as something scary looking, while not actually giving them the power to do things


RE: Lategame wraith options - ZeWaka - 06-27-2016

(06-27-2016, 10:47 AM)Frank_Stein Wrote: I'd like more spooky actions, that aren't really harmful as much as ambient fun things. Things like:
  • Making the walls bleed
  • Scary illusions (Monsters that aren't there, people's skin melting away, turning the pool into blood, food into something gross)
  • Slamming doors open/close and locking them
Maybe other ghosts could be included in the illusions, making them visible to the crew and appearing as something scary looking, while not actually giving them the power to do things
That stuff would be really cool and a fun way for wraiths to make the environment spookier.