06-16-2016, 10:22 PM
(This post was last modified: 06-16-2016, 10:25 PM by misto. Edited 1 time in total.)
(06-16-2016, 03:36 AM)Grayshift Wrote: Pods on shuttle can be fun, but actually stopping an I-pod will require an e-gun or two.
I would suggest just nerfing the drills mob damage. They do colossal damage if they catch you even once, and the fire very rapidly.
Tone it down from 1 second to crit to considerably longer. Or make it so the drills require the pod to be stationary for a moment before striking. They spawn by default in multiple locations and are a top-tier pod weapon - not just for grinding up spacemen, but for clearing out the debris field/Y-drone.
If traitors want to shuttlepod rampage, they can go buy the assault lasers from CARL.
well a lot of other mining items do unimpressive damage, often after having been abused for a while in the past, so it would be philosophically consistent to nerf the mining pod drills. but it will still be a little sad because quick thinking and weaponizing such tools is part of the joy of treachery, and part of the joy of thwarting treachery.
perhaps the i-pod could have a nerf to their movement speed? or having the heavy drills equipped slow a pod down? then it will be easier to evade them and fight back. it is not like mining pod needs good speed for its regular duties.