06-16-2016, 03:36 AM
Pods on shuttle can be fun, but actually stopping an I-pod will require an e-gun or two.
I would suggest just nerfing the drills mob damage. They do colossal damage if they catch you even once, and the fire very rapidly.
Tone it down from 1 second to crit to considerably longer. Or make it so the drills require the pod to be stationary for a moment before striking. They spawn by default in multiple locations and are a top-tier pod weapon - not just for grinding up spacemen, but for clearing out the debris field/Y-drone.
If traitors want to shuttlepod rampage, they can go buy the assault lasers from CARL.
I would suggest just nerfing the drills mob damage. They do colossal damage if they catch you even once, and the fire very rapidly.
Tone it down from 1 second to crit to considerably longer. Or make it so the drills require the pod to be stationary for a moment before striking. They spawn by default in multiple locations and are a top-tier pod weapon - not just for grinding up spacemen, but for clearing out the debris field/Y-drone.
If traitors want to shuttlepod rampage, they can go buy the assault lasers from CARL.