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[Map] Abandoned Office Thingy
#12
(06-10-2016, 03:26 PM)Noah Buttes Wrote:
(06-10-2016, 03:05 PM)Hulk Hogan Wrote:
(06-10-2016, 02:15 PM)MaRcuSTheDAWG Wrote:
(06-10-2016, 08:35 AM)poland spring Wrote: Add like an angry staff assistant ghost or something at least moderately dangerous.  It'd help differentiate it from other derelicts and make things more interesting.

Shame I can't code in a new critter.

Couldn't you just copy and past existing scientist ghost code and make them angry assistant ghosts?

Hell, he could just insert some lunar museum mannequins, call them animatronic, and leave it at that.
Or added a somewhat modified variant of obj/critter/marsrobot. Except maybe make its active is at 1.
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Messages In This Thread
[Map] Abandoned Office Thingy - by MaRcuSTheDAWG - 06-02-2016, 02:25 PM
RE: [Map] Abandoned Office Thingy - by Naximous - 06-07-2016, 12:18 AM
RE: [Map] Abandoned Office Thingy - by medsal15 - 06-07-2016, 12:59 AM
RE: [Map] Abandoned Office Thingy - by Hulk Hogan - 06-10-2016, 03:05 PM
RE: [Map] Abandoned Office Thingy - by MaRcuSTheDAWG - 06-11-2016, 09:22 AM
RE: [Map] Abandoned Office Thingy - by medsal15 - 06-11-2016, 11:36 AM
RE: [Map] Abandoned Office Thingy - by misto - 06-11-2016, 11:58 AM
RE: [Map] Abandoned Office Thingy - by misto - 06-11-2016, 12:24 PM
RE: [Map] Abandoned Office Thingy - by misto - 06-11-2016, 05:48 PM
RE: [Map] Abandoned Office Thingy - by medsal15 - 06-13-2016, 08:01 PM

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