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Gloves and Glass Shards
#10
h3half Wrote:Breaking into places is always a good thing.

Maybe just unelectrify some non-vital areas? The double r-window grille combination looks a lot better than a regular window. If places like Tool Storage weren't electrified then great, awesome. We can get tools even easier, and why would it even be electrified anyways?

As for this idea being pointless if the above happens: Yeah it kind of is. But the whole idea is basically fluff anyways, and it's not like the game is in dire need of it. I just thought it made a lot of sense and might add to the "realism~~" a little bit, while being funny at the same time (see the prisoner example above).
Making it harder to break out of the brig is a bad thing. It sounds funny, and would be if it happened like once, but essentially what you are saying is that all that Sec needs to take from a prisoner is his gloves because he will then be incapable of breaking out without cutting the shit out of his hands and dying. As it is, if you have something capable of damaging the window you can get out, and so security frequently misses something leading to breakouts and shit. If this is implemented literally all they have to remember is to take their gloves. Since this is one item that they can only have one of, there will be no prison breaks ever again.


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