04-02-2016, 11:15 PM
The problem with this is that geneticist traitors get their power from being good at what they do, and just doing what's expected of them. They aren't your usual run n' gun type traitor. Giving them something they can layer onto their already absurdly mutated form to make them even more powerful doesn't seem like a good idea, they already get so much passive defense naturally. I propose an offensive weapon that pairs well with them, well, doing their damn job, fitting this whole idea.
"X-Ray gun"
Costs about 8 TC (unsure?) and works as follows.
- Load the gun with ANY DNA injector, with a max storage space of 6 (could use numbers change, unsure again)
- Firing the gun fires a projectile towards the enemy, firing the stored injectors in a FIFO order.
- being hit with an injector injects the gene into you, obviously.
Enjoy injecting people with radiation or reinforced mutagenic field before hiding away to watch the chaos, blasting someone with deafness or blindness in the midst of a firefight, or simply turning the crew to monkeys with primal genetics as you twirl your fake mustache.
Added bonus: makes VISOR goggles and auditory headsets actually useful
"X-Ray gun"
Costs about 8 TC (unsure?) and works as follows.
- Load the gun with ANY DNA injector, with a max storage space of 6 (could use numbers change, unsure again)
- Firing the gun fires a projectile towards the enemy, firing the stored injectors in a FIFO order.
- being hit with an injector injects the gene into you, obviously.
Enjoy injecting people with radiation or reinforced mutagenic field before hiding away to watch the chaos, blasting someone with deafness or blindness in the midst of a firefight, or simply turning the crew to monkeys with primal genetics as you twirl your fake mustache.
Added bonus: makes VISOR goggles and auditory headsets actually useful