02-22-2013, 02:45 PM
So yeah, after a good two rounds i figured i might as well share some of the stuff I've found.
First thing i noticed was a door in QM that quartermasters do not have access to, which kinda sucks due to QM getting depressurized with the new QM crate cannon
Second thing that kind of bothered me was the fact that some doors, especially in medbay, aren't transparent, and therefore means your line of sight into rooms get messed up, and all those black bars all around the place are never pretty. Just swap them out with transparent ones and it'll all be fine!
Next up is the interrogation room, which has some weird lighting,
even with the light on, its still kinda messed up, though i didn't get a picture of it. i guess a light or two in there would help break up the weird lighting.
Staying on lighting, heres a maintenance tunnel north of security (i think) where a light bulb isn't getting turned on/off by the adjacent light switch
This door i am standing above, hasn't been named and is therefore just "Airlock" which i assume isn't intentional. Im assuming the door should be called "Courtroom" or something.
Furthermore, the northern arrivals hallway just after the HoP's office seems a little too narrow to me, there is a corner where it only a 2-wide hallway instead of the 3-wide used all across the station. I never took a picture of that though.. However i did manage to take a picture of a pile of gibs right next to that area, PRIORITIES!
Also there is a lack of walruses to protect the defenseless seals against the terror that is staff assistants. (Look how cute they are)
First thing i noticed was a door in QM that quartermasters do not have access to, which kinda sucks due to QM getting depressurized with the new QM crate cannon
Second thing that kind of bothered me was the fact that some doors, especially in medbay, aren't transparent, and therefore means your line of sight into rooms get messed up, and all those black bars all around the place are never pretty. Just swap them out with transparent ones and it'll all be fine!
Next up is the interrogation room, which has some weird lighting,
even with the light on, its still kinda messed up, though i didn't get a picture of it. i guess a light or two in there would help break up the weird lighting.
Staying on lighting, heres a maintenance tunnel north of security (i think) where a light bulb isn't getting turned on/off by the adjacent light switch
This door i am standing above, hasn't been named and is therefore just "Airlock" which i assume isn't intentional. Im assuming the door should be called "Courtroom" or something.
Furthermore, the northern arrivals hallway just after the HoP's office seems a little too narrow to me, there is a corner where it only a 2-wide hallway instead of the 3-wide used all across the station. I never took a picture of that though.. However i did manage to take a picture of a pile of gibs right next to that area, PRIORITIES!
Also there is a lack of walruses to protect the defenseless seals against the terror that is staff assistants. (Look how cute they are)