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No more declare ready after round has started.
#5
Code:
/*
        var/output = "<HR><B>New Player Options</B><BR>"
        output += "<HR><br><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><BR><BR>"
        if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
            if(!ready)
                output += "<a href='byond://?src=\ref[src];ready=1'>Declare Ready</A><BR>"
            else
                output += "You are ready.<BR>"
        else
            output += "<a href='byond://?src=\ref[src];late_join=1'>Join Game!</A><BR>"
        output += "<BR><a href='byond://?src=\ref[src];observe=1'>Observe</A><BR>"
        src << browse(output,"window=playersetup;size=250x200;can_close=0")
*/
So it seems like there is a version in the code with Join game! That they are not using.

Edit: Well i did find the declare ready verb n stuff but this... no actuallly every byond... i mean all coding languages are spaghetti to my eyes. I can make sense of it, but when i take a closer look it just fucks with my brain.

2D spaceman. Window with words. If press declare ready spaceman is ready. If roundisstarted. Declareready is join game. If presses join game. Then spawn in bluefloor shuttle. If w it go up. If s it go down. If a to the side. If d to the other side. <-- You should totally hire me right now.
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RE: No more declare ready after round has started. - by Naximous - 03-07-2016, 09:07 AM

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