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More jobs interdependencies
#5
This would work on Destiny, but not Main.

On main, most everybody has seen most everything. Botany: You can make Omega Weed in 15 minutes and nobody but the chemists will care. Engineering: Hellburning will actually get people to call the shuttle at 30. A maxed PTL gets mild claps. Science: Making a monkeylich and naming him the King in Poo only gets you 'Oh, okay'. Genetics: Passing out powers is fun, but I always get murdered for some reason. WHY KILL YOUR GOLDEN GOOSE YOU FOOL? *weep

I dunno. Maybe I just don't sell things enough? Or people don't like me? I can be an ass I guess. I see some people push very simple things to grand success; I guess that's 'charisma' for you. Whatever it is, I ain't got that.

Well, most people tend to play this as a 'challenge to one's self' or a 'let's see how much I can get done in a round'. We've grown to expect nobody giving a shit, so we take to amusing ourselves first, and others only if attention grows naturally. Is this a bad thing? Should we change? It'd take a lot of overreaching in game design to force us to do so, so it's best if it's a social movement that we push. That is, if it even needs changing.

Og god, I'm rablin'. I ramble on when I'm tired. Oh shit. I really am getting old. frown
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Messages In This Thread
More jobs interdependencies - by Haprenti - 02-11-2016, 12:31 PM
RE: More jobs interdependencies - by ZeWaka - 02-11-2016, 12:51 PM
RE: More jobs interdependencies - by Mageziya - 02-11-2016, 01:49 PM
RE: More jobs interdependencies - by Haprenti - 02-11-2016, 02:01 PM
RE: More jobs interdependencies - by Vitatroll - 02-11-2016, 05:33 PM
RE: More jobs interdependencies - by Frank_Stein - 02-11-2016, 06:02 PM
RE: More jobs interdependencies - by atamusvaleo - 02-12-2016, 11:44 AM
RE: More jobs interdependencies - by Haprenti - 02-13-2016, 06:54 AM

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