01-24-2016, 01:03 PM
(This post was last modified: 01-24-2016, 01:16 PM by Ed Venture. Edited 3 times in total.
Edit Reason: Fixed some missspelled words
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(01-24-2016, 12:57 PM)ErikHanson Wrote: Bad idea.
Agreed. If you get caught as a traitor you should expect the worst punishment coming your way. Not a pat on your back with a "Try again and good luck" Borging a traitor is a way to punish them without taking them out of the game and imo is one of the nicest things you can do to a caught traitor. This would make people either always check for implants before borging or result in them not getting borged at all and that's a bad thing seeing how robotics hardly gets any traffic as is
Before it's said that it would be metagaming to remove any implants from a traitor before borging them I have to say. Why would you not check a confirmed traitor for any type of implants? At that point you know you are dealing with a traitor and since you are taking the extra effort of borging them I would say it's safe to assume they could have a microimplant of some kind and remember at the moment of death they go off blowing up the body and anyone near it. So extra precautions would be used to make sure no one gets hurt when borging a traitor.