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new traitor objective: personnel extraction
#4
RAWK_LAWBSTAR Wrote:The problem with that is anyone who thinks they're about to be abducted is just going to suicide. Either they need to have a reason to not kill themselves during the process or something prevents them.
The possibility of escape is a reasonable enough reason to not suicide. If the traitor drags somebody off to some far corner of space where nobody will ever find them than that's not really fun and adds no real edge to the objective, and somebody suiciding because of that is just fine.r CogMap2 is plenty big enough to hide somebody fairly well while at the same time giving them a bit of confidence towards the idea of rescue because they're still on the station. The only reason you have to immediately suicide if there's a fair chance of you being rescued is some sort of disgusting sense of having to "win" against the traitor.
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