new traitor objective: personnel extraction - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: new traitor objective: personnel extraction (/showthread.php?tid=5796) Pages:
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new traitor objective: personnel extraction - babayetu83 - 12-31-2015 so i think a neat new traitor objective that doesnt involve killing people or destroying things would be one that is much more difficult to accomplish extracting people to accomplish this feat, you will need a fulton space extraction system which consists of multiple parts a jetpack designed to deliver your target to its intended destination a breath mask to prevent suffocation in space a restrictive space suit w/ helmet to help prevent freezing to death and escaping all in one convenient package once your target is suited up and ready to go, chuck em out into space and let the jetpack take care of the rest to add incentive to this, once the target is confirmed for extraction, have a decent amount of money delivered to the extractor's bank account, or maybe a few tc depending on how healthy the target is upon delivery. dead ones wouldn't get you any reward, but a healthy one would Re: new traitor objective: personnel extraction - Dabir - 12-31-2015 Ah, you too have been playing Metal Gear Solid 5 recently. Re: new traitor objective: personnel extraction - RAWK_LAWBSTAR - 12-31-2015 The problem with that is anyone who thinks they're about to be abducted is just going to suicide. Either they need to have a reason to not kill themselves during the process or something prevents them. Re: new traitor objective: personnel extraction - DyssalC - 01-01-2016 RAWK_LAWBSTAR Wrote:The problem with that is anyone who thinks they're about to be abducted is just going to suicide. Either they need to have a reason to not kill themselves during the process or something prevents them.The possibility of escape is a reasonable enough reason to not suicide. If the traitor drags somebody off to some far corner of space where nobody will ever find them than that's not really fun and adds no real edge to the objective, and somebody suiciding because of that is just fine.r CogMap2 is plenty big enough to hide somebody fairly well while at the same time giving them a bit of confidence towards the idea of rescue because they're still on the station. The only reason you have to immediately suicide if there's a fair chance of you being rescued is some sort of disgusting sense of having to "win" against the traitor. Re: new traitor objective: personnel extraction - Ed Venture - 01-01-2016 RAWK_LAWBSTAR Wrote:The problem with that is anyone who thinks they're about to be abducted is just going to suicide. Either they need to have a reason to not kill themselves during the process or something prevents them.Not everyone as I for one love kidnappings. They tend to end in really funny ways. Though that being said I'm not a fan of extracting them just to toss them out an airlock. Re: new traitor objective: personnel extraction - salix_catus - 01-01-2016 Simple. add a sydicate only chem which is an antidepressant. one which disables suicide and makes you spaced out ( everyone else's speech sounds slurred but yours sounds normal & your vision is a tiny bit blurry. Re: new traitor objective: personnel extraction - salix_catus - 01-01-2016 ... which comes via telecrystals in an injector. Re: new traitor objective: personnel extraction - DyssalC - 01-01-2016 salix_catus Wrote:Simple. add a sydicate only chem which is an antidepressant. one which disables suicide and makes you spaced out ( everyone else's speech sounds slurred but yours sounds normal & your vision is a tiny bit blurry.That's an excellent idea, the bit about a thing that stops the ability to suicide anyways. However, making it cost telecrystals kind of feels like a de-motivator for that objective, and cause many people to quite possibly just ignore it all the time. On the OTHER hand, having it be free might lead to really dumb things, in the bad way. What if it was just a chemical in the game that you can make? Re: new traitor objective: personnel extraction - Ed Venture - 01-01-2016 DyssalC Wrote:salix_catus Wrote:Simple. add a sydicate only chem which is an antidepressant. one which disables suicide and makes you spaced out ( everyone else's speech sounds slurred but yours sounds normal & your vision is a tiny bit blurry.That's an excellent idea, the bit about a thing that stops the ability to suicide anyways. salix_catus Wrote:Simple. add a sydicate only chem which is an antidepressant. one which disables suicide and makes you spaced out ( everyone else's speech sounds slurred but yours sounds normal & your vision is a tiny bit blurry. Seriously this is the best idea I've seen in ages. Re: new traitor objective: personnel extraction - RAWK_LAWBSTAR - 01-02-2016 DyssalC Wrote:salix_catus Wrote:Simple. add a sydicate only chem which is an antidepressant. one which disables suicide and makes you spaced out ( everyone else's speech sounds slurred but yours sounds normal & your vision is a tiny bit blurry.That's an excellent idea, the bit about a thing that stops the ability to suicide anyways. I'd make it cost telecrystals to purchase but upon a successful extraction you either get more telecrystals or have the victim returned as a syndi-chimp minion or something. Re: new traitor objective: personnel extraction - locusts - 01-02-2016 How about instead of extracting personnel, you have to extract one of the pets. Take them to a certain part of the ship, use a certain traitor only thing on them and they're teleported away. Even better, Heisenbee, Dr. Acula et al aren't going to commit suicide on you. Re: new traitor objective: personnel extraction - Naximous - 01-02-2016 locusts Wrote:How about instead of extracting personnel, you have to extract one of the pets. Take them to a certain part of the ship, use a certain traitor only thing on them and they're teleported away. Even better, Heisenbee, Dr. Acula et al aren't going to commit suicide on you. This means that all animals are going to be killed 'n gibbed at round start. Re: new traitor objective: personnel extraction - Weavel - 01-02-2016 Naximous Wrote:This means that all animals are going to be killed 'n gibbed at round start. What? Anyone caught doing that "in case there are traitors" pre-empive shit gets dealt with, don't worry. Also I muuuuch prefer the idea of animal kidnapping instead of player kidnapping, because if I'm honest it sounds boring as fuck for the player. Who wants to be straightjacketed and thrown into space with internals on? Nobody, that's who, and if you can't suicide, you'll just disconnect. I do love the idea of sending shit into space for money, though; why not a little sealable capsule that fits in a backpack? Lock it with a code, shove it full of Mo Zi's left lung, HoS Beret, screwdriver sandwiches and whatever else your objective tells you to, and chuck it into space for cash! Re: new traitor objective: personnel extraction - babayetu83 - 01-02-2016 Weavel Wrote:Naximous Wrote:This means that all animals are going to be killed 'n gibbed at round start. well if i'm honest i think this idea is great because instead of just getting killed and having to go "well i guess i have to find something else to do for the next 40-60 minutes" you can scream "HELP I'M BEING KIDNAPPED" and launch a rescue effort Re: new traitor objective: personnel extraction - Weavel - 01-02-2016 yeah actually after re-thinking about it you're right, it does sound like a better alternative to death. |