12-25-2015, 10:45 AM
To be perfectly fair - and without having read four pages of replies - I believe this has come up before and was shot down with a good reason. It is not actually productive to introduce specialized roles into the regular jobs for the non-RP server. If someone would like to do a security centered gimmick where officers have roles and civilians may take up the mantle of a hall officer, be our guest, but otherwise most people would snap to the nearest general equivalent (ie. would play any of these roles as a normal officer). This especially applies to the warden - since we don't enforce people to do their jobs with the exception of officers, regulars would hate being locked to a single area for the entire round (see also: head of personnel), and the other specialty roles would lose their value.
In essence it all comes down to this: Pubbie Joe connects and looks at the available late-join jobs. Pubbie Joe likes playing security, but that is not available, so he picks Hall Monitor. Pubbie Joe then proceeds to play Hall Monitor as if they were an actual proper officer. On the non-RP server, he is allowed to do this and would not be punished for playing his role improperly. Hall Monitor essentially becomes another word for powergaming security officer within 1 month and someone posts a suggestion thread about reducing the amount of special security roles because it's not fun to play against 8 security officers.
One might argue Vice Officer is in there. Indeed, but it is for nostalgic purposes. There was a good reason it was removed originally.
One might argue Detective is in there. The detective almost never does his assigned job, forensics is and has always been sort of a joke, and when he is not actually passing out from being drunk at his desk or in the bar, he is played as if he was security proper. Let's face it, the only reason he's kept around is *monologue and the fact that someone does a pretty good noir impression once every 6 months.
Besides this all, I don't think it's productive to introduce any kind of hierarchy into the publicly available security roles. It is already bad enough when a new player plays captain and decides he is the all-powerful ruler of security, now imagine that except with two other powertripping people taking the higher hierarchy roles and no HoS being present. It's chaotic and not in a good way.
For the RP server, granulating roles within all jobs would be a good idea but destiny cannot really support a high amount of players and therefore a large granularity of roles.
In essence it all comes down to this: Pubbie Joe connects and looks at the available late-join jobs. Pubbie Joe likes playing security, but that is not available, so he picks Hall Monitor. Pubbie Joe then proceeds to play Hall Monitor as if they were an actual proper officer. On the non-RP server, he is allowed to do this and would not be punished for playing his role improperly. Hall Monitor essentially becomes another word for powergaming security officer within 1 month and someone posts a suggestion thread about reducing the amount of special security roles because it's not fun to play against 8 security officers.
One might argue Vice Officer is in there. Indeed, but it is for nostalgic purposes. There was a good reason it was removed originally.
One might argue Detective is in there. The detective almost never does his assigned job, forensics is and has always been sort of a joke, and when he is not actually passing out from being drunk at his desk or in the bar, he is played as if he was security proper. Let's face it, the only reason he's kept around is *monologue and the fact that someone does a pretty good noir impression once every 6 months.
Besides this all, I don't think it's productive to introduce any kind of hierarchy into the publicly available security roles. It is already bad enough when a new player plays captain and decides he is the all-powerful ruler of security, now imagine that except with two other powertripping people taking the higher hierarchy roles and no HoS being present. It's chaotic and not in a good way.
For the RP server, granulating roles within all jobs would be a good idea but destiny cannot really support a high amount of players and therefore a large granularity of roles.