12-24-2015, 05:43 AM
I really wish we would stop stigmatizing security whenever a thread crops up, as it's often denounced by players who rarely play security and literally have tunnel vision when it comes to tackling the issue.
As said numerous times in many threads, security needs something that enables to either make them to their job better, or more fun, and that does not mean better guns.
As someone who frequently plays security, hell yes more specialized jobs would be good.
I'm going to go the extra mile here and say that perhaps we should completely departmentalize security. That means no more vanilla security officers, each officer now has a specific job and specific spawned items. Nothing is taken away by this, it's literally just adding another layer of functionality on top, essentially giving security it's own eco system.
One could argue "Well, can't security officers do this anyway" and in many ways, yes they can, but giving them a specific title/dresscode/job items encourages them to stick to their job.
The jobs should vary from round to round. Essentially picking security officer will assort you into the following job titles:
Here's some harebrained idea's:
Hunter/Trapper:: Addendum to OP: Inifite tranq rifle sounds a bit much, just give him a "hunter box" which contains tranq darts, an implanter + 2 tracking implants. Also give him 2 stun mines, because that's totally his style. And cuffs. Instead of a dog, maybe give him a forensic analyser? He'd be like a more rugged even more hands on-y detective, which is cool. Maybe also give him access to detectives office but not his stuff just to piss the detective off.
Hall Monitor: Instead of that fancy tool, just give him the manifest. Also make his PDA able to give fines without registration of a head. Hall monitor would literally become fine/ticket honcho.
Vice Officer: Should spawn with the vice officer suit and the serpico bucket hat. Give him a chemical analyzer. Give him also a large wad (like 4000 or something) of cash in his pocket, largely implying that he's corrupt.
Warden: Instead of building a control room (which I feel like security should have access to anyway, armory needs to be more fortified) perhaps the warden should have a device that pings all the fire alarms in security so they close? Similar to a lockdown, but someone with a crowbar could bust out.
Also can we please stop being hysterical about warden? 2 pages of literally an idea that's not even benign to begin with. Warden is a cool job if you take away the weapons access.
Inspector: Post it notes / gold stickers. Give him papers with things that need to be signed (shit with ____ in it). That is all.
Corporal: Standard officer. Spawns with a taser on him however, like the hos.
Nanotrasen Naval Officer: Spawns with pieces of a pod to construct in his bag. The pod the hi-tec blue one with Mk1.5 (2.0?) disruptors
Nanotrasen Ranger: Spawns with a camera eye, temperature resistant armor and a phaser. Used to assist telesci missions.
Special Reconnaissance Officer: Has a special headset which allows him to listen to all department frequencies at once. Spawns with a remote camera and 2 pet securitrons.
Medical Officer: Essentially a medical doctor with security access.
Chief donut officer "CDO": Spawns with several boxes of donuts. Spawns wearing a paper hat.
As said numerous times in many threads, security needs something that enables to either make them to their job better, or more fun, and that does not mean better guns.
As someone who frequently plays security, hell yes more specialized jobs would be good.
I'm going to go the extra mile here and say that perhaps we should completely departmentalize security. That means no more vanilla security officers, each officer now has a specific job and specific spawned items. Nothing is taken away by this, it's literally just adding another layer of functionality on top, essentially giving security it's own eco system.
One could argue "Well, can't security officers do this anyway" and in many ways, yes they can, but giving them a specific title/dresscode/job items encourages them to stick to their job.
The jobs should vary from round to round. Essentially picking security officer will assort you into the following job titles:
Here's some harebrained idea's:
Hunter/Trapper:: Addendum to OP: Inifite tranq rifle sounds a bit much, just give him a "hunter box" which contains tranq darts, an implanter + 2 tracking implants. Also give him 2 stun mines, because that's totally his style. And cuffs. Instead of a dog, maybe give him a forensic analyser? He'd be like a more rugged even more hands on-y detective, which is cool. Maybe also give him access to detectives office but not his stuff just to piss the detective off.
Hall Monitor: Instead of that fancy tool, just give him the manifest. Also make his PDA able to give fines without registration of a head. Hall monitor would literally become fine/ticket honcho.
Vice Officer: Should spawn with the vice officer suit and the serpico bucket hat. Give him a chemical analyzer. Give him also a large wad (like 4000 or something) of cash in his pocket, largely implying that he's corrupt.
Warden: Instead of building a control room (which I feel like security should have access to anyway, armory needs to be more fortified) perhaps the warden should have a device that pings all the fire alarms in security so they close? Similar to a lockdown, but someone with a crowbar could bust out.
Also can we please stop being hysterical about warden? 2 pages of literally an idea that's not even benign to begin with. Warden is a cool job if you take away the weapons access.
Inspector: Post it notes / gold stickers. Give him papers with things that need to be signed (shit with ____ in it). That is all.
Corporal: Standard officer. Spawns with a taser on him however, like the hos.
Nanotrasen Naval Officer: Spawns with pieces of a pod to construct in his bag. The pod the hi-tec blue one with Mk1.5 (2.0?) disruptors
Nanotrasen Ranger: Spawns with a camera eye, temperature resistant armor and a phaser. Used to assist telesci missions.
Special Reconnaissance Officer: Has a special headset which allows him to listen to all department frequencies at once. Spawns with a remote camera and 2 pet securitrons.
Medical Officer: Essentially a medical doctor with security access.
Chief donut officer "CDO": Spawns with several boxes of donuts. Spawns wearing a paper hat.