Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The official Cogmap2: FIX THIS SHIT thread
#74
I'm not 100% sure on how areas work, but shouldn't the burn chamber area extend all the way out to space, rather than having the maintenance area cutting it off? Currently the burn chamber area only extends to the blast doors, which is were most people are putting the RCD hole, but if it extended all the way to space I assume the chamber could be property vented for CO2 then. At least something to look into I guess.
[Image: 1gvxu1R.png]

These two tiles selected in red are wooden floors, rather than plating. Just something funny I came across, I assume it came from an old room which used to be there?
[Image: YJjVI4T.png]

Kitchen and botany could also use some syringes, I've look around but can't see any although I could be wrong.

The med bay booth near the bar could be make a lot more useful. It would be nice to have a surgery table in there, and have set medical equipment spawns rather than (possibly?) random spawning equipment.

The way items are stacked also makes it very difficult to see what's all on the table. With the use of random spawning tool and materials on cog, it'd be nice to see everything that's on a table at a glance, rather than having to right click everything. This is an issue with the medical booth as most of the equipment is covered up by the big boxes of gloves and patches, but also in maintenance with metal, glass and rods covering up everything on the table they're on. Possible fix would be to have a rack for the materials to spawn on, and a table for the tools to spawn on right next to each other?

The floor tile that spawns in the little maintenance room off the kitchen to the west is white, rather the grey (I assume it just doesn't have a material associated with it).


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)