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#38
DyssalC Wrote:
BaneOfGiygas Wrote:To elaborate a bit more because I would've edited this in but fuck:

I'm of the opinion that the equipment that the Warden (if this is implemented, it really needs to be called something else) brings to the department doesn't necessarily need to be delegated to a particular job. If you have a security department that is understaffed or just filled with people who don't want to be the Warden, then you're gonna have all of those functionalities sit unused for the entire round. Allowing access to whichever officers are up to making use of the devices enhances the overall usefulness of the department without the requirement of someone having picked a particular job beforehand.
No. The reason it's restricted to the Warden is because it's too powerful of a thing for just anybody to use.

Lets say some random pub ends up with an all-access ID. Now they can access the Control Room, lock everybody out of sec with the defensive features, and wreak havoc to all of the station.
Lets not ignore the fact that the Warden wouldn't be white-listed, so it's not like only a select few could be Warden, but at the same time only ONE person can be Warden, and the Warden access can't be copied via customs.

There's no reason that making it restricted to just Warden would make it unused. The very fact that the job is called Warden does not immediately make the job awful, either. If somebody doesn't know that the Warden gets access to the Control Room then they probably don't know what the job itself entails, and therefore shouldn't be using it. There's literally no reason for the name to be changed, it encompasses the responsibilities quite well, and there's many reasons to not give everybody with sec access access to the control room.
Eh, I really don't see why you'd have to make it locked to a specific sec role. The control room is not really THAT powerful.

You'd be just slightly less powerful than an AI in there. Meaning an AI could just turn the APC off and undo anything you'd do. The only way to prevent that would be to subvert the AI to your side, and if you did that, then you wouldn't need to use the control room in the first place because you'd have the AI on your side.

And even if you did kill the AI and get into the room, you'd really don't have much power for yourself. Sure you can lock people out of rooms, but that's just a mild deterrent until they can get their hands on some tools. Which works when you're Security trying to slow a criminal down to buy time to catch them, but not when you want to just hole up in the control room.

Your best bet would be to get an accomplice and to work with them, and that kind of cooperation isn't something to be discouraged.
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