12-20-2015, 12:28 PM
BaneOfGiygas Wrote:(if this is implemented, it really needs to be called something else)Yeah. Gotta call it the Gaoler or something. I couldn't stand it being called a Warden.
People are terrible. No, lets go further. People are shit. Myself included! A secoff is generally going to get a rough time by anybody that isn't in DIRECT danger. Even then you're generally outgunned, outnumbered, and out of luck. Despite the enmity between sec and nonsec, I truly believe that sec is integral to this game's fun. One of my bigger problems with this game is that it often devolves into a game of Cops and Murderers. A lot of times there weren't any Cops to begin with, so then it becomes a game of Murderers and Murderers. It's not even a question of why this happens, really. It's the way the game was set up.
I was gonna comment that, yeah, I like the idea of people being able to choose varying levels of responsibility. I like the idea of a control room too. I would, indeed, like to have these things. I just don't think it will solve the 'problem' though. Most people don't find playing security fun and, even if they do, they generally find the loss of possible antagonist rounds is too high a price. There are ways to fix this, but I doubt they would be looked well upon and I don't like to pollute another's idea thread with ideas that don't stand in line with their ideas.