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More Specialty Security Jobs
#23
Ed Venture Wrote:
SgtBriar Wrote:I agree with Ed that the Warden, in its role proposed here, wouldn't be fun or good on Goonstation at all. However, I think the control room has a lot of opportunities; why not, rather than making the Warden a shitty prison guard, turn the job concept into a sort of Mission Controller for Security? Have the Warden be able to monitor Officers on cameras as long as they're alive, open non-head level doors for Security Officers (on a small time delay, don't want to make it too easy for criminals), access the Door Access logs, and use the cameras to keep an eye on people (hopefully with the AI's method of controlling them, because as it stands cameras are fucking useless and barely anyone uses them). Make the "looks after prisoners and keeps watch on security" thing a secondary part of the job, not the primary aspect.

I'd play it, anyway.

See this is a cool twist on it. Other then watching the brig they can provide tactical support for the officers and heads how this would go about getting made into the game in beyond me but a cool idea to your idea for it. It would even make things on the RP server cool cause imagine tactical dude in sec having all the info on centcom's enemies gear and possible objectives
So okay, I discussed it with Briar over skype as we are skype friends and now I understand where this issue is coming from.

I intended for the main focus to be the Control Room. However, I made the descriptions and format for the Original Post in a notepad document I edited overtime. Originally the control room idea wasn't in it until Briar suggested it to me at which point I added it in. I did not however add it to the general description. This seems to be causing a huge communication error that has been making me want to scream at my computer so hard that you feel it just by looking at the thread.
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