12-19-2015, 11:35 PM
You views seem bias at most. Mostly the ones about fun and responsibility. Also I was not talking about medbay needing more then one job because of access (wut) and I also dismissed your earlier posts that branched off subject cause I felt they did not matter as instead of explaining your side of it you wasted your efforts in trying to poke holes in my logic. Also I can't help but feel you are getting a tad offensive over this. Maybe I'm reading too much into your comments but that's just the feeling I am getting reading over your post.
1. Security has always been about carrying out your own sense of crime and punishment as long as you don't break the rules while doing so. I could argue this brings fun to the table. I agree that adding some more sub sections to it could add even further to it.
2. Security has always given players free reign on how they can handle anything. Hell even Vice cops can still act like normal officers when they need to.
3.You bit about responsibility makes some sense but not completely. All a new player or even an long time player needs to know about security before playing is to read the rules and use common sense before playing the job and they will be fine. If they don't and get in trouble then it's on them not the job itself.
4. You say it would make security more efficient but my past rounds since cogmap2 I have had nothing but good players new and old playing security. I've mention earlier in other thread how a full sec team I was apart of split up and cover the entire station and used amazing teamwork. Maybe your just limited by your experiences? I think it could certainly add to certain things and may even be a more relaxing way to ease players into security all together
I'm not trying to be all negative here as I stated that I'm open to it but still conflicted to it. My main concern which I failed to voice was that adding too much roles to security may make things harder in the long run. This fear comes from Captains thinking they can run security and the ways they handle things as normal security officers roles could conflict with the other special class roles and lead to needless arguments when they are all on the same team to begin with
1. Security has always been about carrying out your own sense of crime and punishment as long as you don't break the rules while doing so. I could argue this brings fun to the table. I agree that adding some more sub sections to it could add even further to it.
2. Security has always given players free reign on how they can handle anything. Hell even Vice cops can still act like normal officers when they need to.
3.You bit about responsibility makes some sense but not completely. All a new player or even an long time player needs to know about security before playing is to read the rules and use common sense before playing the job and they will be fine. If they don't and get in trouble then it's on them not the job itself.
4. You say it would make security more efficient but my past rounds since cogmap2 I have had nothing but good players new and old playing security. I've mention earlier in other thread how a full sec team I was apart of split up and cover the entire station and used amazing teamwork. Maybe your just limited by your experiences? I think it could certainly add to certain things and may even be a more relaxing way to ease players into security all together
I'm not trying to be all negative here as I stated that I'm open to it but still conflicted to it. My main concern which I failed to voice was that adding too much roles to security may make things harder in the long run. This fear comes from Captains thinking they can run security and the ways they handle things as normal security officers roles could conflict with the other special class roles and lead to needless arguments when they are all on the same team to begin with