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More Specialty Security Jobs
#14
Ed Venture Wrote:I'm not talking about med-bay and their jobs I am talking about how the things you want are already there. The detective is a thing cause normal officer hardly investigate anything they look out for current crimes in the making.

You need to remain on topic and try and explain why splitting up security roles and possibly equipment is a good thing. I'm open to this but you've have not done a good job in explaining why it is a good thing. Also Med-bay is split up into other jobs sections because it needs more then one person (cause as you just said remove all of those jobs except for MD and give it all med bay access) to function. Security does not function like med bay does. It does not need three or more different sub-jobs to function well.
If you can't see how what I presented so plainly is linked to what we're discussing then you're not even trying to see this from a different perspective and are therefore incapable of discussion, but I'll try to explain this even more plainly.

Splitting up security roles is a good thing because it:
1. Makes Security More Efficient- Currently, security is an amorphous blob of redshirts. Quite frequently it is staffed mostly/only by new players who wandered into the job thinking it'd be easy street, only to discover that it's anything but, because as a security officer you are tasked with looking over ALL aspects of security. This means very minor things, like theft, break-ins, and vandalism, moderate things, like assault and muggings, and incredibly major things, like ling hunting, syndicate, and bombings. The point of specialization is to take this pressure off of standard sec by including jobs that are meant to specifically deal with these things. Now an Officer can offload the theft to the Hall Monitor, the Assault to the Hunter, and the major things will be much easier to do now that the Warden is giving them a run down of the ling's location and trapping him in doors for him.

2. Fun- Sometimes videogames are meant to be fun. An important part of fun is feeling like you're actually doing something and getting to do something special that others can't. The Warden would still be fun for some (I will admit that it won't be fun for all, but then again most things never are) as you get to feel sort of omniscient and omnipotent in the same way as the AI, however without the restrictions the AI has, like being a brain in a box. As the Hunter you're sort of playing the sec officer equivalent of the traitor with an assassination objective. You get silently track down and shoot up particularly annoying criminals, and enjoy the thrill of a hunt.

3. Makes Security More Attractive- A sentiment that I've seen mirrored by others is that security doesn't get much play. I personally believe that the fun of the job is outweighed by the huge responsibility that sec officers have and how everybody gets really mad at them over everything, even things that aren't their fault. They are highly scrutinized by the general community and quite frequently yelled at in deadchat and post-game. It's just not enjoyable to go through that. However, by adding some more flavorful jobs that aren't given 100% responsibility (similarly to the Detective), this'd become a less frequent (but still prevalent) issue, as you can't really blame the Hall Monitor for not stopping that syndicate, you can't really expect the Hunter to waste their tranq rounds on the thief, and it's the Warden's job not to leave security for too long, so of course they didn't save you from being mugged.


Also your point about Medbay and Security not being similar simply due to access is moot, especially because you earlier tried to say Warden wouldn't be made necessary just because of a control room. You see, if Medbay needing multiple jobs only exists because of the access restrictions, then Security requiring the Warden is validated because of the Control Room, as only they would have access, besides the HoS, however he'd only have access as he's the Head of the department, the same reason all other Heads have access to all of their departments.

Also, it doesn't need multiple subjobs to run well, that is correct. However, subjobs make it run well more frequently, just like Medbay. How do I know this?
Compare a round with just sec officers and a round with sec officers and a HoS. Guess which one will have a better security team? Majority of the time (but not all of the time, that'd be an absolute which is something you seem to think I'm claiming judging by your choice of argument) the sec team with the HoS will do better.
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