12-16-2015, 01:19 PM
Ed Venture Wrote:There seems to be no forensic scanner in security
There was one, but I'll add some more + a copy of the detective's forensics cart.
DignitySquared Wrote:The HoP's office (not customs, the room the HoP spawns in) doesn't spawn with a medkit like it did in cogmap1.
Also, it's possible for the HoP's personal escape pod to lose control and blow up the comms dish -- although I like to think of that more as a feature than a bug.
Medkit added. I refuse to fix the escape pod thing though. Deffo gonna call that a feature.