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The official Cogmap2: FIX THIS SHIT thread
#50
Ed Venture Wrote:There seems to be no forensic scanner in security

There was one, but I'll add some more + a copy of the detective's forensics cart.

DignitySquared Wrote:The HoP's office (not customs, the room the HoP spawns in) doesn't spawn with a medkit like it did in cogmap1.

Also, it's possible for the HoP's personal escape pod to lose control and blow up the comms dish -- although I like to think of that more as a feature than a bug.

Medkit added. I refuse to fix the escape pod thing though. Deffo gonna call that a feature.


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