11-16-2015, 02:52 AM
Hi hello. I agree with this being unintended + shit behaviour for powered-off harm batons, so I changed it.
They will now not affect the mob's weakened var, which was what was knocking dudes down. They now just do the standard object damage without any additional effects.
As for the stamina thing, in my tests stamina WAS being reduced with usage so I'm unsure if this has changed since the initial bug report or if the initial report was just wrong. Either way I have changed nothing to do with stamina.
They will now not affect the mob's weakened var, which was what was knocking dudes down. They now just do the standard object damage without any additional effects.
As for the stamina thing, in my tests stamina WAS being reduced with usage so I'm unsure if this has changed since the initial bug report or if the initial report was just wrong. Either way I have changed nothing to do with stamina.