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Unpowered stun batons ignore stamina and instantly KO people
#17
Grayshift Wrote:I disagree with the stun weapon nerf thing, at least with regards to tasers. I can assure you I need all six shots in a taser and then some.

That harmbatoning is a stunlock into death is really no different than a charged baton + extinguisher beatings. And both are less effective than a stun and a toss out an airlock, or strip and strangle. My point is not that harmbatoning isn't powerful - it's that regular batoning is pretty much better no matter your intentions in nearly every case.

If we want to have a discussion about stun weaponry in general that's for another thread. But I don't think harmbaton is a serious issue that needs attention.

(My previous figures regarding stun durations are both probably overestimated by a second or two, since I forgot to account for the rest-move limbo time.)

When you get stunned normally by a baton you don't get knocked out or take damage. While if you do get harm baton'd you get stunned locked, Brute damage and you pass out. There is clearly a difference between the two and one is worse then the other. Also my issue with tasers is with the confused movement and the dropping of weapons. I never implied that I wanted the number of shots reduced. It's worse then a extinguisher beating because one hit from a extinguisher does not stun lock you.


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