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Unpowered stun batons ignore stamina and instantly KO people
#16
I disagree with the stun weapon nerf thing, at least with regards to tasers. I can assure you I need all six shots in a taser and then some.

That harmbatoning is a stunlock into death is really no different than a charged baton + extinguisher beatings. And both are less effective than a stun and a toss out an airlock, or strip and strangle. My point is not that harmbatoning isn't powerful - it's that regular batoning is pretty much better no matter your intentions in nearly every case.

If we want to have a discussion about stun weaponry in general that's for another thread. But I don't think harmbaton is a serious issue that needs attention.

(My previous figures regarding stun durations are both probably overestimated by a second or two, since I forgot to account for the rest-move limbo time.)


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