09-30-2015, 08:35 PM
I'm making superfluous statements here I'm sure, but I've bee up about 36 now and am getting a tad loopy.
1) Any benefits that a geneticist gains from the PaG would have to force living pc interaction. No monkeys. No dead people. No NPCs.
2) Benefits to using the PaG over the standard equipment would be needed. Rewarding genetics for being proactive is good If it's properly safeguarded against abuse.
3) PaG can be cardlocked to the ground, preventing (most) griff.
4) One machine; no more. No cloning either.
Just my opinions. Or somebody elses. I can't really remember at this point.
An idea: Genomatic
Once cardlock to the ground players can hop in and activate any personal genes that genetics has researched for a fee. The fee would probably need to be preset and varied based on power of the mutation. If player control was desired then a simple 3-tier scalar could be applied uniformly to all prices, which would be set by genetics. Lo-Mid-Hi. The income would either go to the card that cardlocked or a split between geneticists. I realize this contradicts the notion of forcing people through genetics, but that's probably why I thought of it. Gotta contradict yourself sometimes. If you don't; you can wind up stale.
On the side note of reagent infusion: It's one of those things that can get boring really quick. Another suit that makes you a practically unstunnable, constantly regenerating tank. .22s with dragon's breath, prions, nanomachines, etc. I love the concept, but it would be really damned tedious for the coders to balance. That and, as said: once you've seen it you've seen it a dozen times more. People really like to beat things into the ground here. It's like a Universal hobby.
1) Any benefits that a geneticist gains from the PaG would have to force living pc interaction. No monkeys. No dead people. No NPCs.
2) Benefits to using the PaG over the standard equipment would be needed. Rewarding genetics for being proactive is good If it's properly safeguarded against abuse.
3) PaG can be cardlocked to the ground, preventing (most) griff.
4) One machine; no more. No cloning either.
Just my opinions. Or somebody elses. I can't really remember at this point.
An idea: Genomatic
Once cardlock to the ground players can hop in and activate any personal genes that genetics has researched for a fee. The fee would probably need to be preset and varied based on power of the mutation. If player control was desired then a simple 3-tier scalar could be applied uniformly to all prices, which would be set by genetics. Lo-Mid-Hi. The income would either go to the card that cardlocked or a split between geneticists. I realize this contradicts the notion of forcing people through genetics, but that's probably why I thought of it. Gotta contradict yourself sometimes. If you don't; you can wind up stale.
On the side note of reagent infusion: It's one of those things that can get boring really quick. Another suit that makes you a practically unstunnable, constantly regenerating tank. .22s with dragon's breath, prions, nanomachines, etc. I love the concept, but it would be really damned tedious for the coders to balance. That and, as said: once you've seen it you've seen it a dozen times more. People really like to beat things into the ground here. It's like a Universal hobby.