01-29-2013, 08:56 PM
The specifics of the ideas are up to debate. I only included the explosive one as an example.
The larger idea is that the 'Atmosphere' of a given location is an interesting variable that no job currently toys with. Atmospherics, as generally implemented, isn't actually that interesting because it it is basically one variable - breathable or not. By making gasses that have more influences over 'zones' more interesting effects can occur.
Things like Changling-away gas that harms humans slightly but harms changlings much more. Effective counters to fire. Safety alterations. These things could add new an interesting variables to the station as a whole.
On the new station there could even be ports for emergency pressurization of areas making this more useful. Removing the easy murder of old-school atmospherics alterations while making potentially new ways to grief or help if inventive.
The larger idea is that the 'Atmosphere' of a given location is an interesting variable that no job currently toys with. Atmospherics, as generally implemented, isn't actually that interesting because it it is basically one variable - breathable or not. By making gasses that have more influences over 'zones' more interesting effects can occur.
Things like Changling-away gas that harms humans slightly but harms changlings much more. Effective counters to fire. Safety alterations. These things could add new an interesting variables to the station as a whole.
On the new station there could even be ports for emergency pressurization of areas making this more useful. Removing the easy murder of old-school atmospherics alterations while making potentially new ways to grief or help if inventive.