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add old nuke back to rotation
#24
I've been looking over some of the ideas here, and honestly, I think the best way to handle it would be similar to the PAYDAY big heist system, which have a pre-planning phase you get to spend points on to add certain advantages during your heist, already works well with traitor tele-crystal systems.

There could be 3 main objectives picked at randomly for the whole team possibly.

Kidnap: Self explainatory, abduct the specified targets, perhaps coming with some free mind slave implants to expedite the process.

Loot: Steal as much cash as you can or as much of a certain object as you can untill you reach your goal, then hurry over to the escape vanhelicopterboat ship/shuttle.

Destroy: Loudest of the 3 yet can still be done stealthily, the objective is to destroy several vital systems of the station, eg the Engine, Transmission laser, the Cloner, and other unique, important objects.

For a small staging period of time the team can discuss what they want to do and how to distribute their points, these can be things like the mentioned AI subverting brain, hidden supplies on station, forged ID cards of various access levels for breaking into places, or even inside contacts/help (Someone gets turned into another heister when they land, albiet without the equipment the others have).

Vaults could be pretty sweet too, but we'd have to wait till cogmap 2 and see what happens there for that it seems.
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