06-14-2015, 10:16 PM
The best way to accomplish kidnapping is by mind slaving the target.
Anyway as far as heist goes, perhaps some stuff could be added in Cogmap2 to lend itself toward that. Like a bank vault near security or command and another hazardous material vault in science. The vaults should always have something in them even if it isn't a heist map; mostly to encourage regular traitors to try and bust in or staff assistants to get their hands on NT's prized prototype werebee serum or something.
Beyond just stealing things the syndicates thieves should need to come up with some daring exit strategy that requires prep work. Like say taking over telescience so they can warp themselves out, or building a special warp capable pod in secret, or messing with the comms dish to call a pick up for them.
Anyway as far as heist goes, perhaps some stuff could be added in Cogmap2 to lend itself toward that. Like a bank vault near security or command and another hazardous material vault in science. The vaults should always have something in them even if it isn't a heist map; mostly to encourage regular traitors to try and bust in or staff assistants to get their hands on NT's prized prototype werebee serum or something.
Beyond just stealing things the syndicates thieves should need to come up with some daring exit strategy that requires prep work. Like say taking over telescience so they can warp themselves out, or building a special warp capable pod in secret, or messing with the comms dish to call a pick up for them.