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add old nuke back to rotation
#20
since the nuke can be set up in a variety of locations, of course this rival gamemode should have various objectives which may or may not be active

stealing the ai is good, although the ai's neural net processor is already an objective for regular traitors so that's not too creative. perhaps swapping in an evil neural net processor, effectively permanently relawing it and all borgs?

perhaps some of the databanks or mainframes in that computer room south of the ai could be made unscrew-able and pullable like the ai is, and stealing them could become an objective. is the nuke charge still in there too? maybe do something with that

kidnapping heads is also good

fallback secondary objective: if the team fails to capture the target live for brainwashing (should they be provided a portabrig type device to help facilitate live capture?) cloning them for capture could also be an option, and also cause the team to second-guess whether they want to destroy the station's cloner or not.

maybe an objective to install enough syndicate cameras/packet sniffers/other bugs around the station?
doing some computery shit with the packet sniffer might be nice but that shit is complicated.

some kind of catastrophic sabotage to the engine and power transfer laser? stealing the mining magnets? stealing the power transfer laser? stealing the engine (the 3 center blocks of it i guess)?

stealing x amount of plasma tanks an objective for this squad? although thatd be a hard one to complete unless the number to steal is low, since the crew loves to burn them up themselves.

infecting the kitchen and the cloner with bioweapons? infecting the air supply?

optionally perhaps these heists could be COMBINED with nuke, the stealing/kidnapping/sabotaging of course coming BEFORE the final nuke showdown. if the heists go wrong the nuke is still there as a fallback, detonate it for a partial syndicate victory.
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