Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Clock Component for Mechanics
#1
The component would functions as such:
- connect to the floor with a wrench
- has an input for something such as a button
- it sends a signal after a pre-defined amount of time
- time is defined through a right-click option for setting the delay
- connect the clock to the component, and it will activate it after the delay is up, then reset

Currently there is no reliable clock you can make in mechanics, it seems you have to either use buggy accelerators, or buggy pipes. This would make it so you could create a lot of cool devices, without the hassle of having to waste your time making and maintaining a buggy clock. It would also allow for more precise timing or the signals, rather than having to increase the distance traveled by an item.

I don't know if a clock component used to be an item and was removed due to abuse, but I think that it would allow for some pretty cool creations with only minor admin intervention due to abuse. Of course for you far more experienced mechanics out there, feel free to state any concerns or glaring abuses you could see this used for, and possible nerfs to the idea to counteract it.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)