Clock Component for Mechanics - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Clock Component for Mechanics (/showthread.php?tid=4893) |
Clock Component for Mechanics - 69andahalf - 06-04-2015 The component would functions as such: - connect to the floor with a wrench - has an input for something such as a button - it sends a signal after a pre-defined amount of time - time is defined through a right-click option for setting the delay - connect the clock to the component, and it will activate it after the delay is up, then reset Currently there is no reliable clock you can make in mechanics, it seems you have to either use buggy accelerators, or buggy pipes. This would make it so you could create a lot of cool devices, without the hassle of having to waste your time making and maintaining a buggy clock. It would also allow for more precise timing or the signals, rather than having to increase the distance traveled by an item. I don't know if a clock component used to be an item and was removed due to abuse, but I think that it would allow for some pretty cool creations with only minor admin intervention due to abuse. Of course for you far more experienced mechanics out there, feel free to state any concerns or glaring abuses you could see this used for, and possible nerfs to the idea to counteract it. Re: Clock Component for Mechanics - Roomba - 06-04-2015 Unless I'm severely misinterpreting it, couldn't you hook up a delay component to a control unit set on repeat? I'm pretty sure that functions more or less similar to what you're asking for. Of course, no harm in having that be a single component. Re: Clock Component for Mechanics - Vitatroll - 06-04-2015 You currently have two options: Delay component: Easy to set. Useful for general things. Control Unit: I just use b080 and add as many 00's to the end of that as I need. Works well enough. Re: Clock Component for Mechanics - Xeram - 06-04-2015 If these are added, might I suggest also adding J-K, S-R, and D Flip-flops in one compressed component, as it stands, these are all currently impossible to make since you cannot have two components send logic to one another, FF's allow for all sorts of cool device to be built. Clocks tend to be essential to the functions of both the J-K and D type so. Re: Clock Component for Mechanics - Dabir - 06-05-2015 You can definitely use the control unit as a clock. Re: Clock Component for Mechanics - 69andahalf - 06-05-2015 Dabir Wrote:You can definitely use the control unit as a clock. But I am dumb and there is no guide on how to use it Re: Clock Component for Mechanics - Vitatroll - 06-06-2015 To use it to que actions is the only thing I remember right now. A few months ago I remember being able to do more, but I lost my research, which happens because I'm a dumbass and title my docs vaguely. The basics on the CU: Step by step for a repeating signal: You probably knew all of this. Might help somebody, though. Re: Clock Component for Mechanics - UrsulaMejor - 06-09-2015 69andahalf Wrote:if you examine it, it gives you a guide on how to make a clock, abs even provides a complete 3 second clock programDabir Wrote:You can definitely use the control unit as a clock. |