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Remove the pay wall on cloning
#12
I have to agree. Sorry Haine, but this kind of "balancing" is kinda...bad.

My suggestion for balancing cloning would be:

*Make cloning have a %10 chance to fail horribly and painfully
*Have every subsequent clone have -5 Max Health removed after the first.
*Make cloning require more biomatter (Mining needs more pressure to share its hauls anyway)
*Give the "Drake of the 99 Dragons" treatment (the game flat out taunts you the whole time you are being cloned)

Now that I think of it, why are we even nerfing cloning to begin with? Med Research is always the first to lose power/ take a bomb to the face/ taken apart by a mechanic with a roguelike fetish!
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