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MaRcUstheDAWG's Useless Sprite Emporium
#9
Indeed! now, in order to make the shading smoother, think about the placement of the spots of shaded colors; if you make it so that the lighter areas and darker areas have a sharp, sudden change, it will show and feel unnatural. Try making it a gradual change by adding a little bit of one color around the area where the light is hitting directly on the surface, and where the area not in the light begins. You want a smooth shift, which can be hard to do with the pixel size, but when its done right, it's worth it!
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