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MaRcUstheDAWG's Useless Sprite Emporium - Printable Version

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MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-05-2015

Errr.... Sprites!

PR-2 Robuddy
[Image: U82xGwt.gif]: My try at a PR-2 Robuddy, dirt included.


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-05-2015

[Image: uetbxJm.png]
New sprites for the turret controls, with emagged and power off.


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-06-2015

[Image: ioQhexb.png]
Some sort of container machine, maybe? I don't know. :/



[Image: 6dXSaLt.gif]: A redone PR-2 Robuddy, I think I did a MUCH better job on this one. Perhaps it could be my avatar?


Re: MaRcUstheDAWG's Useless Sprite Emporium - Frank_Stein - 05-06-2015

I think these are a little to sparse in the colors used when compared to other things in game. It kinda reminds me of the stuff in VR, though.


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-06-2015

[Image: VHmGmE6.gif]: This PR-2 Has gone the way of the Hemera Secbuddies, really corrupted. Really.


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-07-2015

[Image: eWzKx3h.gif] [Image: YV6SGZ9.png]: The Nanotrasen Defense Computer, controls the fully automated Nanotrasen Defense Grid. It will automatically activate both itself and the corrupted Railbuddies that sit beside it when you enter its core.

[Image: OOktPos.gif] [Image: VEe1ktq.gif]: The Railbuddies are highly experimental PR-3s armed with railguns, they too have gone the way of the Hemera Secbuddies, and will fire their railguns at anything once the Defence Computer becomes active.


Re: MaRcUstheDAWG's Useless Sprite Emporium - A4Brogan - 05-20-2015

Good start, my fellow startup-spriter! Let the throw you some constructive criticism and advice that helped me with my projects!

The basic design is great, it just needs a little bit of shading. Lets take the PR-2 for an example:

When you look at a physical cube, notice how, depending on the light, the sides of the cube may look darker or less illuminated? This is due to the light source positioning.

To mimic this, try stepping down the base color a few shades and fill the area of the light source. Seeing as we are on a station, the best assumption would be from directly above and the front of the cube, with the visible sides being darker, as not as much light is hitting it.

This technique can be used to give an appearance of texture; experiment with your colors, for they are the most powerful tool when working with small graphics!


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 05-20-2015

A4Brogan Wrote:Good start, my fellow startup-spriter! Let the throw you some constructive criticism and advice that helped me with my projects!

The basic design is great, it just needs a little bit of shading. Lets take the PR-2 for an example:

When you look at a physical cube, notice how, depending on the light, the sides of the cube may look darker or less illuminated? This is due to the light source positioning.

To mimic this, try stepping down the base color a few shades and fill the area of the light source. Seeing as we are on a station, the best assumption would be from directly above and the front of the cube, with the visible sides being darker, as not as much light is hitting it.

This technique can be used to give an appearance of texture; experiment with your colors, for they are the most powerful tool when working with small graphics!

[Image: 6dXSaLt.gif]

If you see this, this one's WAAAY better!


Re: MaRcUstheDAWG's Useless Sprite Emporium - A4Brogan - 05-20-2015

Indeed! now, in order to make the shading smoother, think about the placement of the spots of shaded colors; if you make it so that the lighter areas and darker areas have a sharp, sudden change, it will show and feel unnatural. Try making it a gradual change by adding a little bit of one color around the area where the light is hitting directly on the surface, and where the area not in the light begins. You want a smooth shift, which can be hard to do with the pixel size, but when its done right, it's worth it!


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 06-22-2015

I DON'T EVEN KNOW ANYMORE:

Double Emagged Fetchbot:
[Image: OUxoAOB.gif]
[Image: FWvm5fs.gif]


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 10-09-2015

Evil Syndicate Probes of DOOOOOOOOM.*
[Image: Tb56c7o.gif]
[Image: 5AtioX0.png]


*any reference to ratchet & clanks's hypersonic brainwave scrambler currently pending


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 10-10-2015

something thats not a robot for once


station needs MORE COWBELL

[Image: QJQOpuJ.png]


*clonk clonk clong*


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 10-10-2015

AI turret control: the Redux

[Image: J9AIVlM.png]
[Image: sbKgahV.gif]
[Image: OlGXk7K.gif]
[Image: e0yxHw3.gif]
[Image: mWvMMwl.gif]


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 10-11-2015

PICTURE FRAME: An adorable little picture frame to hang up on your wall.
[Image: V1xVvjK.png]

TUNNELER: I have no idea, actually, some kind of mining tool?
[Image: mOVp3dl.gif]


Re: MaRcUstheDAWG's Useless Sprite Emporium - MaRcuSTheDAWG - 10-11-2015

Made the tunneler less phallic looking

[Image: GlBk36I.gif]