05-20-2015, 10:44 AM
Good start, my fellow startup-spriter! Let the throw you some constructive criticism and advice that helped me with my projects!
The basic design is great, it just needs a little bit of shading. Lets take the PR-2 for an example:
When you look at a physical cube, notice how, depending on the light, the sides of the cube may look darker or less illuminated? This is due to the light source positioning.
To mimic this, try stepping down the base color a few shades and fill the area of the light source. Seeing as we are on a station, the best assumption would be from directly above and the front of the cube, with the visible sides being darker, as not as much light is hitting it.
This technique can be used to give an appearance of texture; experiment with your colors, for they are the most powerful tool when working with small graphics!
The basic design is great, it just needs a little bit of shading. Lets take the PR-2 for an example:
When you look at a physical cube, notice how, depending on the light, the sides of the cube may look darker or less illuminated? This is due to the light source positioning.
To mimic this, try stepping down the base color a few shades and fill the area of the light source. Seeing as we are on a station, the best assumption would be from directly above and the front of the cube, with the visible sides being darker, as not as much light is hitting it.
This technique can be used to give an appearance of texture; experiment with your colors, for they are the most powerful tool when working with small graphics!