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Reduce the cooldown on the cluwne spell
#15
Ed Venture Wrote:
BaneOfGiygas Wrote:I'm just going to speak for everyone here when I say that under no circumstances barring heavy admin intervention should the curse of the cluwne ever under any condition be without a cooldown.

No one is saying it should not have a cooldown. If you read the OP all I said was I wanted it reduce. Spells that straight up kill you and take you out of the round have a shorter cooldown then the cluwne spell and that makes no sense to me. Hell I would be happy if they made 10 to 30 seconds shorter.
That post was not in response to the OP, but was in direct response to this:

crasscrab Wrote:make it so you can devote all your spells to curse of the cluwne so the spell doesnt have a cooldown but is the only spell you have aside from the starting spells

In any case, I'm going to concur with the notion that cluwning is, while not more lethal than stuff like shocking grasp, much more dangerous (you still get the person's stuff) and debilitating (the cluwne can mess with/distract/annoy others). However, I'd like for it to see more use over the generic Fireball McGee wizards that are practically ubiquitous with the round type by this point, so I would not at all be opposed to a minor cooldown reduction.
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