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Food Revamp! (Very WIP Rough Draft)
#21
If there is no negative effect in not eating, or that negative effect is so miniscule it stands at the edge of obscurity, well.. it's rather hard to balance any of this out.

One thing I suggested last thread was that perhaps randomized favorite foods makes you better at your job, rather than just healing. Like QM your haggling skills and treshold rises. Or with genetics any item during your buff is slightly more dna stable. Or with robotics you're less likely to mess up a cut. MD's topical skills increase. Security run faster. The captain is harder to strip. Etc.
It was shot down but I dunno I still think it stands as a solid suggestion that could be worth discussing? Because food just plain old healing is rather dull and nobody uses it for that effect as medical aid is always nearby.

I think if we could combine that, and add a nutrient system in along something that was suggested, then we could be onto something.
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