04-16-2015, 10:50 PM
VictorMAngoStein Wrote:random minor damage to station at the start of the round (i.e. rusted pipes) to give the engineers something else to do.
If the payroll runs dry too long, random event where every assistant gets traitor objectives
Monkeys getting in random fights in the lab monkey pen
Toilets getting clogged and regurgitating all flushed items
The syndicate mailing unmarked crates to QM, most of which contain drones, angry space bugs, maneaters, or bombs. Occasionally they'll screw up and send something cool or useful, but you might want to talk some assistant into opening the crate.
Seeing as staff assistant is my favorite job, I'd be all over things that would (a) potentially kill me but have a high risk-reward factor involved that aren't antagonists wasting us poor greyshirts by the dozen (b) giving greyshirts something to try to do other than scrawl "Hos huffs bee farts" outside of security © make the station more "lively"