01-21-2013, 08:11 AM
I just had another weird idea. I thought of this because I always thought that the combat system of 'click on the other guy a bunch!!!' never really fit the game too well, because the combat should probably be more about the weapons and movement than it is about abusing the movement system to click on someone and not let them click on you. (high-precision clicking on moving objects, i feel, doesn't really have a big place in ss13)
What if clicking to attack was removed altogether, and instead if you wanted to hit someone, you would walk/run into them.
If you walk into someone, you kind of automatically swing your weapon at them, and the game stops you from walking for a few ticks. This makes it so that a player 'commits' more to a swing, and swinging a weapon is a much more controlled, reliable action.
Now, here's where the movement trickery comes in, that could make things interesting:
If you walk into someone who is facing you, depending on what weapon they are using, they have a chance to block/disarm/evade the attack. In this situation, the player who is on the receiving end of the attack will have less lagging time on their 'block' move, so they could potentially use the time in which the opponent is vulnerable to deliver a stronger attack.
If you bump into someone from the side, you have a much higher chance of getting a good hit.
If you bump into someone from the back, that's a nice hit! Maybe it has more of a chance to KO/do high amounts of damage.
Thoughts?
What if clicking to attack was removed altogether, and instead if you wanted to hit someone, you would walk/run into them.
If you walk into someone, you kind of automatically swing your weapon at them, and the game stops you from walking for a few ticks. This makes it so that a player 'commits' more to a swing, and swinging a weapon is a much more controlled, reliable action.
Now, here's where the movement trickery comes in, that could make things interesting:
If you walk into someone who is facing you, depending on what weapon they are using, they have a chance to block/disarm/evade the attack. In this situation, the player who is on the receiving end of the attack will have less lagging time on their 'block' move, so they could potentially use the time in which the opponent is vulnerable to deliver a stronger attack.
If you bump into someone from the side, you have a much higher chance of getting a good hit.
If you bump into someone from the back, that's a nice hit! Maybe it has more of a chance to KO/do high amounts of damage.
Thoughts?