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make combat harder
#3
While this would be a bit of codework, I think making weapons a tiny bit different could make fighting more interesting.

So you know how weapons like the cyalume saber can hit the floor when you click the floor?
Make every weapon do that, and then make it so that when you hit the floor / some non-mob, you get a bigger 'next swing' delay.

So if you land a hit, then you'd be able to swing again quicker than the guy who missed.

Not really sure if this would actually be better, but just an idea


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