03-30-2015, 01:38 PM
Sundance Wrote:...And this is where we differ because I think there IS a way to make more secure than it already is without making it gestapo. Imo adding anything to the brig right now is an improvement as it's just full on "option a" at the moment. It needs discussion rather than saying "nope can't be done, sorry, move on" otherwise we'll get this constant cyclic bullshit of these security threads cropping up.The IR beams are an alright idea. Everything else kind of isn't.
Nubcake Wrote:I feel like a hos should be forced to spawn every round, just like a captain. Also, put ir beams outside the brig windows that send you a pda message if tripped, so you know some jerk is breaking out (or in) through the windows.
Some blast doors you can toggle would be useful too
This is one of those things that i'm talking about, dauntasa take note.
Adding an IR beam that alerts sec via pda was something that has been suggested before and it's a good idea. Having blast door toggles are also good. This ties in with the TV in brig so prisoners can look when an appropriate time to escape.
More ideas with the above to balance it out:
Add like 1-2 bath salt tablets hidden in the sec toilet so prisoners can resist a stun at the cost of being a raving lunatic.
Add the ability to damage cameras with blunt force. Arrange the cameras in the brig so that there's camera directly in the brig. This way a prisoner can knock out a camera so the security can't yell at the AI to bolt down the brig for them.
Add a beaker in the brig so prisoners can fill it full of water to slip up officers who go in, but also if they have spec glasses that they can check to see what's in ??? pill and if they are any use.
Move remove both disposals from security proper. It's just too easy to escape down into the trash. Instead put it one disposal in security foyer so this way prisoners have to bust more than one window to escape to freedom.
Put locks on the damn security pods.
Put a money bail device in security brig so if prisoners play the slot machine and win big or if they have money anyway, they can shove money in and activate their automated chute. Security can set bail on the timer, and any money that is put in is automatically put back into station budget.
Removing the disposals and locking all the pods takes you straight to supermax deathfort because in that case even if they manage to escape the actual cell they're stuck in the brig foyer unless security left a mech toolbox in there because, and correct me if I'm wrong here because I don't necessarily have this perfectly memorized, the windows leading from the brig to the sec foyer are blocked by tables/computers. And if they aren't this doesn't exactly make sec's job any easier, it just means they have twice as much damage to repair after a breakout.
Adding useful items for prisoners to the brig is pretty much worthless because I guarantee you within a week of them being added sec would start every round by going and collecting them. The only reason they don't do that with the arcade machines is because they're stuck to the floor.
It doesn't matter if the AI can bolt the brig or not because prisoners can't open the door anyway.
If you added blast doors within a week standard sec practice would be to immediately shut them behind any prisoner who was thrown in unless they were specifically banned from doing that, in which case nobody would EVER use them for fear of being banned.
The bail machine won't work just because if sec searches you you aren't going to have any money and if sec doesn't search you you can just break out. For this to get used sec has to search you, decide to brig you, and then specifically give you your money back so you can escape the brig faster.
The IR beams I kind of like just because they would mean you'd have to actually deal with sec during an escape instead of just waiting for them to leave, which I think would make the brig less functionally useless while also making escape remain possible. I think this idea is as close as you can actually get to striking that balance.