03-09-2015, 11:26 AM
At the moment, the drill is that you would run into medbay, steal a relevant medkit, patch yourself up, throw it on the ground, and run away. This makes it difficult for Medical Doctors to do their job and makes their job mostly obsolete, except for acting as a middleman between a patient and the NanoMed machines in certain severe cases.
I think that, in the same way that people may no longer raid security for no reason other than to have fancy gear, crewmembers should be restricted from raiding Medbay for the medkits. This can either be done by making the medkits less accessible and/or punishing offenders. After all, there are already workplace-medkits scattered around the station that you can patch yourself up with. The Medbay should be run by the doctors as they perform surgeries and examinations. This makes playing as a doctor much more exciting, which is what I have heard from some peers.
Some people are going to complain that for three doctors to treat 10 burn victims after a plasma fire is stupidly inefficient, but this is how it works in real life. It promotes the idea of triage.
Some of you may have seen me playing as a medical doctor recently, going through the full medical protocols and procedures, such as recovery after surgery, examinations in the observations room, calling patient information over the radio, and I see that people do enjoy it. Some other doctors have actually tagged along with my little gimmick and assisted me in running an efficient clinic while others comment on the extra bit of roleplay in the Medbay.
I don't see a downside to making medkits less accessible, unless there is no doctors on staff to treat you, but we have the same problem if there is no security on staff, or no engineers on staff.
I think that, in the same way that people may no longer raid security for no reason other than to have fancy gear, crewmembers should be restricted from raiding Medbay for the medkits. This can either be done by making the medkits less accessible and/or punishing offenders. After all, there are already workplace-medkits scattered around the station that you can patch yourself up with. The Medbay should be run by the doctors as they perform surgeries and examinations. This makes playing as a doctor much more exciting, which is what I have heard from some peers.
Some people are going to complain that for three doctors to treat 10 burn victims after a plasma fire is stupidly inefficient, but this is how it works in real life. It promotes the idea of triage.
Some of you may have seen me playing as a medical doctor recently, going through the full medical protocols and procedures, such as recovery after surgery, examinations in the observations room, calling patient information over the radio, and I see that people do enjoy it. Some other doctors have actually tagged along with my little gimmick and assisted me in running an efficient clinic while others comment on the extra bit of roleplay in the Medbay.
I don't see a downside to making medkits less accessible, unless there is no doctors on staff to treat you, but we have the same problem if there is no security on staff, or no engineers on staff.